Some stories are blessed with great settings, such as shadowy mansions with secret gardens and skeletons in the closets. This is a description of many great novels and also a brand new one: The Gypsy Moth Summer by Julia Fierro. One of the things she does so well in the book is play up this great location. But it’s not enough to make a mansion very very shadowy and its gardens very very secret. A novel must also personalize the setting so that its importance becomes acutely attached to one character in particular. That attachment is often what will drive the story forward, and it’s the case in The Gypsy Moth Summer.
You can read an excerpt of the novel here.
How the Novel Works
The novel follows Leslie Day Marshall as she returns to her home off the coast of Long Island, bringing her African-American husband, Jules, and their children. Leslie’s the daughter of the most prominent family on an island full of them, and so we’re quickly introduced to their estate, as seen through the eyes of Jules:
He had no language to describe the Castle then. It took a few days for the archaic terms he had studied in required architectural courses at Harvard to return to him. Turrets and finials and gables. But studying glossy photos in a textbook was nothing like the real thing. Of course Leslie’s parents had named it The Castle. It was the stuff of fairy tales, a white marble palace rising out of the trees, built to protect a royal clan from marauding villagers, raping and pillaging hordes. From war. From the undesirables—what his pops had called the kids in their hood who spent their days slinging dope, lounging on stoops like the sun had melted them there.
These are the details that are supposed to impress pretty much any reader. It’s literally a castle, but it’s also something out of a fairy tale. The house is not just big and fancy; it’s the stuff of legend. A couple of paragraphs later, we learn that the doors weigh a ton each and also that the house is a literal copy of a French castle and resort.
But you can also see the novel beginning to personalize it, with the way that Jules connects the word undesirables to his own background. The novel continues on in that direction:
If there had been a chance left for him to hate the island, to refuse Leslie’s and Brooks’s demands that they move, it died when Jules entered the maze that led to the Castle’s gardens. Leslie, not one to keep anything under wraps, had managed to keep it a surprise, and as Jules ran into the maze, ignoring Leslie’s cries, “Wait, you’ll get lose! You need the directions!” there was nothing he wanted more than to lose himself between the tall (at least eight or nine feet, he guessed) fragrant corridors. It was his personal amusement park—the funny mirror glass replaced with living, breathing, CO2-releasing walls.
We later learn that even the word fragrant is personal. The corridors are formed from boxwood, which “smelled like cat piss,” a scent that Jules is unusual in loving.
This personal connection is important because it will give Jules a reason to stay when things go south—as they inevitably will. It’s a bit like the horror movies, where you scream, “Get out of there,” but the characters never leave. In this novel, Fierro has created an intense attachment that will keep Jules in the Castle, even after he should have gotten out of there.
The Writing Exercise
Let’s make setting striking to all readers but personal to one character, using The Gypsy Moth Summer by Julia Fierro as a model:
- Name your setting. Fierro names hers “The Castle.” Your name doesn’t actually need to appear in the story or be used by the characters, but it will help define the setting: the town, the farm, the yard, the school. When you’re able to think of the setting as a single entity or place, it’s easier to begin to give it a sensibility—a mood.
- Describe the setting in terms from some other story. All books are read in the context of other books that came before them. It’s why we can think in terms of genres and why a castle off the coast of Long Island is more than simply a great big house. Ezra Pound said to make it to new, and that’s all well and good, but you should also take advantage of the literary traditions that have shaped your reader. If you’ve got a castle, make it more than a big house. So, find some counterpart for your setting in another story—not just old ones like fairy tales but anything people might be familiar with. For example, a small house could be described in terms appropriate to the submarine in Das Boot. As soon as you tap into the connotations and memories that readers have retained from that other story, your own setting takes on a life that is, to some extent, larger than the page its written on.
- Connect the setting so one particular character. This can be a literal connection (I, too, once lived in a castle). Or it can be primarily in the character’s head, as it is with Jules, who connects what the castle seems to keep out with the undesirables of his own youth. This connection doesn’t need to be belabored. It’s simply a bridge to connect setting and character beyond mere presence (I’m in a castle). Try using this basic phrase: “The place reminded him/her/me of ____.”
- Deepen the connection. Jules sees the garden, and even without knowing much about him, we can already sense that the guy’s got a serious thing for nature and landscaping. So, give your character an “Oh my god” moment, as in “Oh, my god, did you see this ___?” The ____ should be something more remarkable to that character than to the others around him or her. Then, keep going. Focus on some particular aspect of the ____ (like the boxwoods) and make the character respond to it differently than the other characters. This might seem forced at first, but play with it. Dig into the idiosyncrasies of your character or the things in his/her background not shared by anyone else—or simply the weird stuff he or she likes. Use those traits to make the connection with the place intensely personal to that character.
The goal is to set up plot points later in the story by strengthening the connection between one particular character and the story’s setting.
Good luck.